This is an advanced build with many mechanics and you'll need to mix and match a few things for your own setup in Path of Building. This build is for a large part enabled through the new reflected Jewelry introduced in Lake of Kalandra and might not be viable in future leagues. This build is designed solely for mapping. I recommend around 50+ divine to start the build. My Lake of Kalandra character for this build: I hope the seperation between the two is clear enough. Both versions are included in this guide. I personally started this build as Winter Orb and later switched to Spark. I also chose to go more defensive where possible as this damage is enough for a mapping build. I went overboard on duration because I like being able to loot during the map instead of after the map. You can achieve over 5 minutes of Soul Eater buff duration on this build to allow for that playstyle. This build focuses around the Soul Eater buff and extending it long enough to clear most maps, including league mechanics, while being able to loot in the proces. I'd recommend to find a build guide that focuses exclusively on flask duration with different cluster setups, like voices, for more duration. The build without self curse and SI drops down to around 80s duration. We also lost Survival Instincts for flask duration. Hextouch now has a LESS curse effect multiplier, so you'd need a LOT more curse effect to make up for that. We no longer have access to reflected jewelry so you'd need way more curse effect to make up for that loss. Unfortunately self curse got gutted through several means.
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